Everything between an idea and a five-star listing.
01 — Games
Mobile games that feel good in the hand
Casual arcade, puzzle and cozy games designed for short sessions and long-term play. We prototype the core loop first, then build the art, levels and progression around what is actually fun.
Unity and Godot
Touch-first controls
Level and economy design
Ads and in-app purchases
02 — Apps
Android apps people open every day
Native Android apps built in Kotlin and Jetpack Compose, following Material You so they feel at home on every phone, tablet and foldable.
Kotlin and Jetpack Compose
Offline-first data
Firebase and cloud sync
Widgets and notifications
03 — Launch & live
Store-ready, and looked after after launch
We handle the Play Console side: store listing, screenshots, testing tracks, policy reviews and staged rollouts — then keep shipping updates based on real player and user feedback.
Play Store listing and ASO
Closed and open testing
Crash and vitals monitoring
Regular content updates
How we work
From sketch to store in four steps.
You get a build on your own Android phone early and often — so there are no surprises on launch day.
01
Sketch
A short call and a one-page brief: audience, core idea, and what success looks like.
02
Prototype
A playable or clickable build in two to three weeks, tested on real Android devices.
03
Build
Fortnightly builds on an internal testing track so you can try every step on your own phone.
04
Launch
Store listing, staged rollout on Google Play, and a plan for the first updates.
Start a project
Got an idea for Google Play?
Tell us a little about it. A rough sketch is plenty — we’ll come back with questions, a timeline and an honest view of what it takes.